Frequently Asked Questions
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Going direct to players is much more in line with the spirit and intent of ViRSE and our blockchain based digital assets revolution, as we want everyone to be able to participate and co-create this “uni-ViRSE” together with no restraints. It also gives us the freedom to share the 30% fee that would normally go to Google Play or Apple with our co-creators, making it a win-win.
This means that in order for ViRSE to be successful, we all need to work together to distribute the link to all of our friends and co-creators who will help us to achieve the life of our dreams.
Dream big. Distribute the download link widely.
And join us in the blockchain based digital assets revolution!
You have the ability to deposit, withdraw, and transact and trade with a cryptographically secure QR code that you uniquely generate each time for each transaction. The ViWallet is designed to work seamlessly with ViTokenex.com, ViRSE’s web based online money exchange. Think of it as ViRSE’s version of your Coinbase trading account.
Think of it as ViRSE’s version of your Coinbase trading account (ViTokenex) and wallet (ViWallet).
You also have the ability to deposit, withdraw, and transact with a cryptographically secure QR code that you uniquely generate each time for each transaction.
Other additional alt coins and currencies are continuously being added, so stay tuned if you do not see your coin of choice.
They can be thought of just like any other in-game tokens but (in most countries) ViRs can also be redeemed and traded for Bitcoin (BTC), Bitcoin Cash (BCH), Ethereum (ETH), Litecoin (LTC), Monero (XMR), Ripple (XRP), Dash (DASH), Decentraland (MANA), Enjin Coin (ENJ), and MobileCoin (MGO) as well as many other popular crypto currencies.
Alternatively, in countries like the United States, these ViRs can be redeemed for real life objects, if the participant 1) has enough ViR equivalent to the price of the object in real life and 2) he or she has either inspired or co-pledged with other ViRSE citizen pioneers in bringing these items to fruition as a 3D virtual model.
Due to the ability of citizen pioneers to capture the value of their game play by either trading for more liquid crypto currencies or real life objects, ViRSE is one of the only platforms where your social media use and game play can be a productive use of time.
At launch, ViRs will be $0.01 and then fluctuate in value based on usage and demand, similar to any other currency. This allows all participants in ViRSE to benefit together as they co-create the game; in other words, as ViRSE pioneers get their friends and followers to join and start pledging for 3D object creation, the demand for more ViRs to transact amongst avatars will increase and therefore the value will increase, making all goods, both virtual and real, less expensive.
Thus, all citizen pioneers and participants in ViRSE will benefit as the demand for ViR to complete trading transaction goes up and thus the value and purchasing power of it increases.
Pioneers will kick off the 3D crowd funding of their preferred ViRSION by sending out a text link to their network, asking them to also be “citizen pioneers” and co-pledge the amount required to get the object made.
Once the crowd funding goal is reached and the run or batch of the object is made into a 3D ViRSION and distributed to all co-pledging pioneers, then the ability of each of these co-pledging pioneers to sell the object out in the Shop will help them amass and attain ViRs and /or the object in real life.
This means that there are at least two evergreen opportunities for influencers to benefit from having a great social network.
Influencers are able to:
• Get the aspirational objects made into 3D objects to sell on the Shop ViRSE
• Earn ViRs as they sell these items on Shop ViRSE to their network for use in the “uni-ViRSE”.
The ViRSE game strategy comes into play as you determine what aspirational objects you can get fully crowd funded to turn into 3D models. You also have to think about what objects will be popular enough in ViRSE that your followers and friends will want to buy and wear them in this virtual world. In addition, we leave it up to each citizen pioneer who co-pledged for the ViRSION to determine what price points they want their unique digital objects to sell at on the Shop.
If you have game mechanics set up to earn in-game tokens, or just want to charge a fee at the start, we can work with you.
Drop us a line and get involved in the ViRSE eco-system today while earning ViRs at the start. You’ll benefit from being bundled into one of the most unique virtual reality games being launched as well as having first mover advantages while earning ViR.
This is the secret of the ViRSE; for the first time ever, citizen pioneers can acquire their aspirational items in real life by redeeming the equivalent ViRS for the real world object. In fact, ViRSE is the only virtual world where you can desire, inspire, trade, and then acquire your aspirational objects in real life.
Citizen Pioneers in other countries can also redeem their ViRS for more liquid currencies such as Bitcoin, Bitcoin Cash, Litecoin, Ethereum, Monero – as well as many more currencies.
Join us today to get a jump start on this revolution!
Normally you would need an additional component, such as Google Cardboard or an Oculus Rift or Quest to be able to see the virtual world in 3D.
However, ViRSEWARE brings that ability to you today without requiring any additional accessories or headsets; you only need one component– the Nex Gen ViRSEWARE phone - to see ViRSE in the optimized, 3D version.
In order to earn even more ViR, ViRSE is starting marketing campaign that will reward participants for adding more friends on the app, as well as hunting down virtual loot boxes, or adding their favorite Youtube video, Twitch or DLine link to their virtual TV. Early adopters will get first access to participate in the forthcoming Treasure Hunts as well as benefit the most by bringing their followers and friends to the app.
More importantly, early adopters will have the unique ability to influence which virtual objects are added to the store and benefit from picking and pricing them correctly to sell to other players. While the “Shop ViRSE” has infinite shelf space, ViRSE is launching in beta with only a few items because we have decided to offer the opportunity for participants to tell us which virtual objects they would like us to create so that they have the ability to shape their own uni-ViRSE for fun and profit.
The “gaming” strategy begins when participants decide which virtual objects they want and can either pay a small free to have it made virtually by ViRSE or crowdsource the fee for the development of it.
We expect that participants will want to create ViRSE as an idealized ‘vision board’ of real life and play for ViRs until they earn the real thing.
Once the digital object is created by ViRSE, its ownership is transferred completely and irrevocably back to the participants that requested it. This is all done via the Blockchain, the technology that allows ViRSE to create a publicly accessible, permanent record of digital asset rights. In other words, ViRSE will no longer have the power to modify the assets or their ownership.
The owners of these digital assets are now ambassadors for these items, showcasing them in the Shop and in their station as well as a variety of other virtual channels. Participants players also need to strategize on how to price their digital objects to earn the most ViRs. For example, a luxury item can either be priced high in ViR with the hope that a few players will want it enough to pay the requested price point, or it can be priced low as the player may anticipate that many others will also want to own this item.
Due to the tracking ability of the blockchain, the owners of these digital objects will get a recurring revenue stream each time the object is sold, forever. The largest amount of ViRs goes to the participant as the virtual assets are sold from Shop, but then through the beauty of the Blockchain, each time the participant players buy from each other, the original owners of these digital assets will still get a small recurring fee. This means that the early adopters will have much more influence as well as earning potential as they participate in getting the most desirable digital assets made first.
Participants also have an incentive to bring their friends and followers to the uni-ViRSE because they hope that the participants in their network will also want to purchase their desired digital object, getting the first player ever closer to their goal of having the real thing.
Thus the opportunity is greatest right now in Beta to get a jump start on what will be one of the most unique ways to co-create an amazing social uni-ViRSE while turning player participants’ ideal virtual vision boards into reality.
In this eco-system, ViRSE brings together creators, brands, and investors to co-create a virtual simulation of real life. All participants have the opportunity to design their ideal life here with any furniture, clothes, and aspirational items that they desire. The fun begins as these digitally tagged, unique blockchain based items are sold and traded inside of the ViRSE virtual world.
For the first time, these early participants or “citizen pioneers” can then actually acquire their aspirational items in real life by redeeming the equivalent tokens or “ViRS” for the real world object. In fact, ViRSE is the only virtual world where you can desire, inspire, trade, and then acquire your aspirational objects in real life.
Citizen Pioneers in other countries can also redeem their ViRS for more liquid currencies such as Bitcoin, Bitcoin Cash, Litecoin, Ethereum, Monero – as well as many more. Join us today to get a jump start on this digital assets revolution!
Still have questions? Feel free to submit a question and contact us anytime.